- One of the fastest muscle cars attained mid-game for a bargain price with speeds topping the high 120mph's.
- The Good ... While the Wild Wolf is a good all-arounder street counter-part to The Scorpion, the Scorpion's speed and acceleration make it quicker off the line, quicker to hit top speed, and specialized for races involving long distances in straight lines. It also seems to have a heavier mass, which means it doesn't get pushed around on the track as much as the Wild Wolf, and has an easier time ramming through light obstacles.
- The Bad ... The problem is its grip makes it very drifty on corners. It corners almost identically on both street and dirt road, so little awkward transition between the two. But, if you keep on the gas while starting to drift it's very easy to fish-tail out of control. It's highly recommended to lay off the gas while starting your drift, then lay on the gas once you've straightened up.
- The Ugly ... like all street-based muscle cars, off-road performance is abysmal, more so for the Scorpion since it's grip sucks. It's ok to cut across a street shoulder here and there, and even jump some weeds if you have enough momentum. But, avoid flying / drifting far out into the weeds at all cost.
- Takes a bit of practice, but this is one car that can easily beat the mid-game competition in asphalt races (EG: Tsunami Reef's Asphalt Medusa or Firemoor Fields' Gray Snake)
- It's a stripped-down, highly modified version of a 1957 Plymouth Belvedere/Fury (battering ram grill, doors/hood/trunk removed, custom roll-cage installed, engine moved to trunk while spare-tire has been moved to front. Engine sounds like a V8, but is a WWII era aircraft V12 with central mounted transmission, like a Cizetta V12T.)