1. Go to
    • (Steam Version): <Steam install>\steamapps\common\fuel\shaders
    • (Retail Version) (HD): \Program Files\Codemasters\FUEL\shaders
  2. Make a copy of the fx_blur.phl file, and rename the original to whatever helps you identify it as the original
  3. Right-click on your copy, and "Open" with a text editor (eg: Notepad)
  4. Overwrite the contents of the file with the code below (copy/paste it in)
  5. Save the file
  6. Rename it to fx_blur.phl


#include "hlsl_math.h"
#include "fx.h"

half4 ph_motionblurvelocity(in float2 vScreenPosition : TEXCOORD0) : COLOR0
		return float4(0,0,0,0);

half4 ph_motionblur(in float2 vScreenPosition : TEXCOORD0) : COLOR0
		return half4( h3tex2D( s0, vScreenPosition).rgb, 1.h );

This will stop the radial motion blur from being calculated, thus removing it from the screen during high speeds, helicopter cut scenes dropping your vehicle off, and pre-race count downs.

Note: Although the remaining code doesn't seem to use anything from the "fx.h" include, the game will blow up while trying to compile shaders if you don't have that line in the file.