FUEL comes with a built-in race editor, but didn't come with any other modding tools. There are, however, some known cheats and mods to make things interesting.

Use Any Vehicle

  • Start Race
  • Go into map view
  • Press 'T' to cycle over to vehicles

You can only do this once per race (because your vehicle option is grayed out after you do this the first time). There's no rush or time limit to do this, so you don't have to worry about mashing the key quickly. You can do this any time during the race as long as you haven't opened the map view yet. You just have to be sure to hit 'T' as your first key, because if you hit 'Y' to go the other way the vehicle selection will get automatically grayed out.

While the obvious use of this is to blatantly cheat like a SOB (subbing in a better vehicle to win an annoying challenge or race), you can also use it to make what you want of the game:

  • You can limit yourself to a specific vehicle class (eg: motorcycles) for all challenges / races
  • You can handicap yourself by subbing in a crappier vehicle or vehicle class

Unlock Hidden Developer Races

Main article: Developer Races

Increase FUEL Barrel Frequency

This link here discusses how to increase the frequency of FUEL barrels on the landscape, and where they can show up (which also increases the frequency they show up, since you're letting them show up in more locations). You can be riding around in a FUEL barrel wonderland!


VehiclesParam.tsc is a file containing all the various specifications of all the different vehicles.


This mod was created by Vertron, and contains a bunch of sub-mods / patches to enhance your game. Some are cheats (eg: invulnerable vehicles, unlock all vehicles/zones, unlock debug menu w/o tweaking game files, etc) while others are tweaks (eg: no bloom, no blur, altered menus, etc). The mod contains a tweaked core & patch that slightly enhances the overall game without breaking it or cheating (eg: tweaked helicopter routs during 'Heli-chase' races, so you can better determine where that damn bird is going!) It's a highly-recommended mod, and when I last checked Vertron was still working on it / supporting it.

The only down-side is it tweaks some of the AI's to be too good, making some races impossible or close to it. (EG: With mod installed Tsunami Reef's Asphalt Medusa Legendary race becomes brutally difficult to win with the Wild Wolf while it's normally fairly easy to win, the Dragonfly in Tsunami Reef's Muscle Car Seek-n-Destroy is uncatchable making the challenge un-winnable, etc.) If you have the mod installed, and find a race too difficult or impossible, try deactivating the mod and trying again.


I feel a bit pretentious adding my own mod here, but.. hey, it was a lot of work, so I'm going to toot my horn.

FUEL: RESHADED is basically a graphics shader overhaul for FUEL's shader files. The ModDB page lists all the stuff in more detail, but basically the new shader files:

  • cut unused code that was wasting gpu cycles processing, but not impacting anything
  • corrects faulty code (eg: code to calculate specular reflection was wrong)
  • optimizes code by replacing chunks with intrinsic HLSL functions, and optimizing math and formulas where possible.
  • implements code that Asobo wrote but didn't finish (eg: they had code to make rain cause vehicles to look wet, but didn't implement it. I reworked the code and got it to apply to everything: vehicles, ground, plants. So, in storms everything looks wet now.)
  • adds new feature (rain wetness mentioned above, anti-aliasing options, darker nights, brighter colors, etc)
  • setup file lets you turn things on/off (eg: bloom and eye adapt/dynamic luminance) and adjust values on other things to make them look how you want.